How to Play (Missing various links!)
The most important steps of learning to play are marked.
Info Sheets
Info sheets are the papers gotten from this website that contain information about enemies, cities, trial grounds and everything else in the game. The word sheet doesn't mean a physical sheet, it means a description of the object in question. The info sheets should generally be shared by the players except some, like the trial info sheets, which should be kept to one player because of spoilers.
[Step 1] Character Creation
Each player must pick a character name and race. We have a list of available races and character names, in case you can't think of any. (NEEDS LINK)
Each player must now take a character stats sheet and fill it out accordingly. Players start with no attributes or skills (unless stated otherwise by their race) and nothing in their inventory except a "Plain White Shirt" on their chest, a pair of "Plain Brown Pants" on their legs, and 50 gold. Players start with 100 health, 10 stamina, 10 mana, 1 damage, and 0 armor. All players start at level 0 unless otherwise stated.
Gold is used to buy items and rent transportation. It can be found by killing enemies.
Any armor at all negates any attacks dealing 5 or fewer damage.
Players can not have more than five attributes and skills unless otherwise stated.
[Step 2] Players now choose their starting city from the city list and are born into the world (somehow at an appropriate adventuring age).
Basics of Playing (stats)
Stamina is the unit for performing actions in game. Players can use stamina to move, attack, use items, cast spells, steal, and do almost everything else in the game. If your character runs out of stamina, it will collapse (basically going unconscious).
Moving in the world and combat require stamina.
Combat is turn based, and the order is decided in many ways, which will be discussed later in the combat section.
Health is how much damage your player can take before being killed. Resurrection is very rare in this game, so value your health!
Armor is how much damage is blocked by your character when it is hurt.
Mana is used when using magic and some items.
Basics of Playing (levels)
Characters level up by gaining experience points, much like in other RPG games. Levels grant points to use in skills and stats. The amount of points and stats gained per level is dictated by race and level, shown on the info sheets. Players gain experience points largely by clearing trials or killing enemies, as will be explained by the objectives and combat sections respectively.
Basics of Playing (skills)
Skills give a character special abilities, like "Lock Picking" or that allow a player to gain stats in a special way, like "Dagger Mastery". Skills can be allocated points when you level up and in some other situations. The effect of adding a point to a particular skill will be shown in the skill info sheets. Skills can be taught to a character by other people in cities (not player controlled people, of course).
Basic of Playing (attributes)
Attributes are unique characteristics that races and items can give to a character, including "Fire Resistance", "Mana Conservation", and "Lock Pick Expertise". Attributes are similar to skills, but points can not be allocated to them and they can not usually be learned.
Basics of Playing (inventory)
The inventory is a place where players can view items that their player has. The inventory has two main sections, the slots section and the equipped section. The slots section is what your character is hold in their bags and the equipped section is what the character is wearing, or "has equipped". Items can be found when killing enemies or when finding loot somewhere else like a chest. Items can also be purchased in various places and can be sold as well. Many items grant special attributes to the player.
Settlements
Settlement is a term that encompasses all settlements in the game including towns, villages, forts, and cities. At these settlements, players can find buildings like "the Bank", "the General Store", and "the Armory". Some of these buildings have vendors in them, from whom you can buy items, and some - like "the Bank" - have other special actions that can be performed there. The info sheets for cities contain what people, buildings, and shops are in a given settlement.
[Step 3] Movement and Days (stamina use)
Now that the players have chosen their starting cities, they are free to move about the world and play the game! Movement within a settlement or trial grounds takes no stamina and can be done without limits. Movement between settlements requires stamina to be used and the distances are marked on the map. Depending on your character, distances require different amounts of stamina to cover. For example, if a character has a horse to ride it will take less stamina to cover the distance between two places.
Without any special attributes or skills, it takes 1 stamina to move a distance of one. Stamina is recovered when you enter a friendly or neutral settlement.
When you are almost out of stamina during travel you must stop at an inn or settlement to recharge your stamina, or use items to do so. All areas with inns are marked on the map. All inns have different prices to sleep at and you can usually purchase food or other items at an inn. Cities also have methods of transportation available to rent to avoid using stamina to travel.
All players play through their days simultaneously. The next day begins when all players' stamina is depleted.
Movement within a trial is described by the info sheet for the trial grounds. In trial grounds, players regenerate stamina fully overnight.
[Step 4] Engagement
Engagement is at the core of this game. Combat in TtT is turn based, meaning that each party in a fight has their own turn to carry out actions. Engagement happens as soon as another party spots you or is spotted. Engagement is an overall term meaning that multiple parties are within range of interacting with each other. While parties are engaged, they still use stamina simultaneously. When all engaged parties' stamina is depleted, the next day begins.
[Step 5] Combat
Combat is when engaged parties begin to attack one another. Once combat begins, stamina use is no longer performed simultaneously.
Actions possible in combat are:
Move - Move toward or away from other people in combat.
Cast - Use spells.
Use - Use items.
Attack - Use weapons against other players in combat.
There are several other special scenario actions possible, described on the info sheets that are involved. Every action requires stamina, with the exceptions of a few consumable items and some spells. Each weapon, item, and spell info sheet has the stamina required to use it listed. When you run out of stamina in combat, you collapse. If a character is out of range of an opponent that engaged it, the character can use 6 stamina to get to melee range, or the given amount of stamina to get within a ranged weapons range limit. If you have no ranged spells or attacks, use 2 stamina anyway to move to the other party. Moving between ranges of weapons after that requires 1 stamina each. During combat, you can perform as many actions as your stamina allows, including multiple attacks and items.
The order that parties take their turn in combat is decided by several factors.
On a players turn, follow these steps:
Multiple players can form a party and take their turns at the same time during combat. They can choose the order of attacking and using items among themselves. Players can each do their own turn all at once or they can switch off to any degree.
Example:
Player 1 eats a "Berry".
Player 2 drinks a "Minor Stamina Boost".
Player 1 casts "Full Heal".
Player 1 attacks dinosaur.
-Dinosaur is killed.
Player 2 ends turn.
Player 1 ends turn.
Parties not controlled directly by the player, or NPCs, must follow the same rules of combat. A player must take control of the NPCs, using their respective info sheets to control their actions. Usually one player is nominated to do the controlling of all NPCs.
When all parties are dead or collapsed, all players die.
[Step 6] Collapse and Death
When a character is collapsed, another character or NPC must revive the character by using spells, items, or carrying the character to a settlement.
REVIVING is when a character is brought back from collapse.
RESURRECTING is when a player is brought back from the dead.
There is a huge difference. Keep this in mind along with the fact that REVIVING is common and RESURRECTING is very rare.
Unless otherwise stated by an item, spell, or skill, a player loses their character if it dies and is not resurrected.
Info sheets are the papers gotten from this website that contain information about enemies, cities, trial grounds and everything else in the game. The word sheet doesn't mean a physical sheet, it means a description of the object in question. The info sheets should generally be shared by the players except some, like the trial info sheets, which should be kept to one player because of spoilers.
[Step 1] Character Creation
Each player must pick a character name and race. We have a list of available races and character names, in case you can't think of any. (NEEDS LINK)
Each player must now take a character stats sheet and fill it out accordingly. Players start with no attributes or skills (unless stated otherwise by their race) and nothing in their inventory except a "Plain White Shirt" on their chest, a pair of "Plain Brown Pants" on their legs, and 50 gold. Players start with 100 health, 10 stamina, 10 mana, 1 damage, and 0 armor. All players start at level 0 unless otherwise stated.
Gold is used to buy items and rent transportation. It can be found by killing enemies.
Any armor at all negates any attacks dealing 5 or fewer damage.
Players can not have more than five attributes and skills unless otherwise stated.
[Step 2] Players now choose their starting city from the city list and are born into the world (somehow at an appropriate adventuring age).
Basics of Playing (stats)
Stamina is the unit for performing actions in game. Players can use stamina to move, attack, use items, cast spells, steal, and do almost everything else in the game. If your character runs out of stamina, it will collapse (basically going unconscious).
Moving in the world and combat require stamina.
Combat is turn based, and the order is decided in many ways, which will be discussed later in the combat section.
Health is how much damage your player can take before being killed. Resurrection is very rare in this game, so value your health!
Armor is how much damage is blocked by your character when it is hurt.
Mana is used when using magic and some items.
Basics of Playing (levels)
Characters level up by gaining experience points, much like in other RPG games. Levels grant points to use in skills and stats. The amount of points and stats gained per level is dictated by race and level, shown on the info sheets. Players gain experience points largely by clearing trials or killing enemies, as will be explained by the objectives and combat sections respectively.
Basics of Playing (skills)
Skills give a character special abilities, like "Lock Picking" or that allow a player to gain stats in a special way, like "Dagger Mastery". Skills can be allocated points when you level up and in some other situations. The effect of adding a point to a particular skill will be shown in the skill info sheets. Skills can be taught to a character by other people in cities (not player controlled people, of course).
Basic of Playing (attributes)
Attributes are unique characteristics that races and items can give to a character, including "Fire Resistance", "Mana Conservation", and "Lock Pick Expertise". Attributes are similar to skills, but points can not be allocated to them and they can not usually be learned.
Basics of Playing (inventory)
The inventory is a place where players can view items that their player has. The inventory has two main sections, the slots section and the equipped section. The slots section is what your character is hold in their bags and the equipped section is what the character is wearing, or "has equipped". Items can be found when killing enemies or when finding loot somewhere else like a chest. Items can also be purchased in various places and can be sold as well. Many items grant special attributes to the player.
Settlements
Settlement is a term that encompasses all settlements in the game including towns, villages, forts, and cities. At these settlements, players can find buildings like "the Bank", "the General Store", and "the Armory". Some of these buildings have vendors in them, from whom you can buy items, and some - like "the Bank" - have other special actions that can be performed there. The info sheets for cities contain what people, buildings, and shops are in a given settlement.
[Step 3] Movement and Days (stamina use)
Now that the players have chosen their starting cities, they are free to move about the world and play the game! Movement within a settlement or trial grounds takes no stamina and can be done without limits. Movement between settlements requires stamina to be used and the distances are marked on the map. Depending on your character, distances require different amounts of stamina to cover. For example, if a character has a horse to ride it will take less stamina to cover the distance between two places.
Without any special attributes or skills, it takes 1 stamina to move a distance of one. Stamina is recovered when you enter a friendly or neutral settlement.
When you are almost out of stamina during travel you must stop at an inn or settlement to recharge your stamina, or use items to do so. All areas with inns are marked on the map. All inns have different prices to sleep at and you can usually purchase food or other items at an inn. Cities also have methods of transportation available to rent to avoid using stamina to travel.
All players play through their days simultaneously. The next day begins when all players' stamina is depleted.
Movement within a trial is described by the info sheet for the trial grounds. In trial grounds, players regenerate stamina fully overnight.
[Step 4] Engagement
Engagement is at the core of this game. Combat in TtT is turn based, meaning that each party in a fight has their own turn to carry out actions. Engagement happens as soon as another party spots you or is spotted. Engagement is an overall term meaning that multiple parties are within range of interacting with each other. While parties are engaged, they still use stamina simultaneously. When all engaged parties' stamina is depleted, the next day begins.
[Step 5] Combat
Combat is when engaged parties begin to attack one another. Once combat begins, stamina use is no longer performed simultaneously.
Actions possible in combat are:
Move - Move toward or away from other people in combat.
Cast - Use spells.
Use - Use items.
Attack - Use weapons against other players in combat.
There are several other special scenario actions possible, described on the info sheets that are involved. Every action requires stamina, with the exceptions of a few consumable items and some spells. Each weapon, item, and spell info sheet has the stamina required to use it listed. When you run out of stamina in combat, you collapse. If a character is out of range of an opponent that engaged it, the character can use 6 stamina to get to melee range, or the given amount of stamina to get within a ranged weapons range limit. If you have no ranged spells or attacks, use 2 stamina anyway to move to the other party. Moving between ranges of weapons after that requires 1 stamina each. During combat, you can perform as many actions as your stamina allows, including multiple attacks and items.
The order that parties take their turn in combat is decided by several factors.
- The order that the engagement occurred. If a party attacks another party, all engaged parties stop playing through their day and combat begins. go first in the turn cycle, followed by their first target. After that, the closest non-engaged party goes next.
- Allies. If multiple parties are allied, their turns go one after the other, regardless of the first target.
- Items. Some items change the order of combat. These items will specifically state their exact effects.
On a players turn, follow these steps:
- Regenerate - Regenerate (or lose) all health, stamina, and mana applicable.
- Action - Perform any of the above actions until stamina runs out.
- End - End combat by death of all parties, surrender, or victory. Claim loot and exp.
Multiple players can form a party and take their turns at the same time during combat. They can choose the order of attacking and using items among themselves. Players can each do their own turn all at once or they can switch off to any degree.
Example:
Player 1 eats a "Berry".
Player 2 drinks a "Minor Stamina Boost".
Player 1 casts "Full Heal".
Player 1 attacks dinosaur.
-Dinosaur is killed.
Player 2 ends turn.
Player 1 ends turn.
Parties not controlled directly by the player, or NPCs, must follow the same rules of combat. A player must take control of the NPCs, using their respective info sheets to control their actions. Usually one player is nominated to do the controlling of all NPCs.
When all parties are dead or collapsed, all players die.
[Step 6] Collapse and Death
When a character is collapsed, another character or NPC must revive the character by using spells, items, or carrying the character to a settlement.
REVIVING is when a character is brought back from collapse.
RESURRECTING is when a player is brought back from the dead.
There is a huge difference. Keep this in mind along with the fact that REVIVING is common and RESURRECTING is very rare.
Unless otherwise stated by an item, spell, or skill, a player loses their character if it dies and is not resurrected.